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Old Mar 15, 2007, 06:03 PM // 18:03   #1
Ascalonian Squire
 
Join Date: Oct 2006
Location: Ontario, Canada
Guild: The Crescent Hawks
Profession: W/N
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Default Help with Build Plz (W/N)

Hello all,
Here's a build I'm working on for RA/TA. I was wondering if I could get some of your insight/expertise on this (prophecies only skills).

Class: W/N
Hammer Mastery: 12+4
Tactics: 10+1
Strength: 6+1
Blood: 6

Equipment:
Lt's Dwarven Helm of Superior Hammer Mastery
Sentry's Cuirass of Sup Vigor
Survivor Gauntlets of Minor Strength
Survivor Leggings of Vitae
Stonefist Boots of Minor Tactics
Weapon: 1) Heavy Hammer of Fortitude (w/ Stance mod)
2) Wand&Shield w/ plus energy bonus

Skills:
1) Frenzy
2) Sprint
3) Devastating Hammer
4) Crushing Blow
5) Heavy Blow
6) Strip Enchantment
7) Heal-sig
8) Res-sig

The basic strategy is to build adrenalin and then find a squishy to spike. If they are enchantented then cast Strip Enchantment, Frenzy, Dev Hammer>Crushing Blow>Heavy Blow.

So far the results from testing seem favourable. I read in another thread somewhere that for a warrior build to be any good you must be able to take out the Master of Enchantment (on the Isle of the Nameless) is less than a minute which I was able to do with this.

Is there anything I'm missing or should change around with this? Is there a better enchantment removal option? (maybe something in the mesmer line, or rend echantments - I'm a little apprehensive about the potential health loss with that). Is there anything to optimise regarding the equipment or attributes? Is there anything in the skill-set that could make this better (proph skills only )

I appreciate the help, thanks in advance.

Last edited by Ser Jaremy Ryker; Mar 15, 2007 at 06:17 PM // 18:17..
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Old Mar 15, 2007, 06:13 PM // 18:13   #2
Krytan Explorer
 
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Guild: none.
Profession: W/
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[skill=]Strip Enchantment[/skill] is in the Blood Magic line.
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Old Mar 15, 2007, 06:14 PM // 18:14   #3
Furnace Stoker
 
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Profession: A/
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Switch to W/D and use [skill]Rending Touch[/skill] instead of strip. I personally prefer [skill]Fierce Blow[/skill], but Heavy would work too I suppose. Reallocate attribs to 10+1 tactics and 8+1 strength. (A fun thing about being W/D, you can use [skill]Flail[/skill] and [skill]Pious Haste[/skill] instead of the standard frenzy and sprint/rush ^^)

edit ~ armour bonuses are locational, there isn't mcuh point running a sentry chest piece, just go with full survivor. Dump the heavy mod for a sundering one, devastating hammer is spammable enough and has a long duration anyway, and if you do it right the target will be dead anyway ;D

Last edited by Skuld; Mar 15, 2007 at 06:18 PM // 18:18..
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Old Mar 15, 2007, 06:18 PM // 18:18   #4
Ascalonian Squire
 
Join Date: Oct 2006
Location: Ontario, Canada
Guild: The Crescent Hawks
Profession: W/N
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Quote:
Originally Posted by Faustus The Eighth
[skill=]Strip Enchantment[/skill] is in the Blood Magic line.
Sorry, just a typo, fixed it, thanks.
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Old Mar 15, 2007, 06:25 PM // 18:25   #5
Lion's Arch Merchant
 
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Guild: Fire and [ICE]
Profession: W/
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Skuld, he said he only has Prophecies, so those wouldn't work.
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Old Mar 30, 2007, 04:39 PM // 16:39   #6
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for prophecies only I'd rather have Back Breaker instead of the standard Devastating Hammer chain as Factions and Nightfall have some nice additions to the old chain and you lack these...
so you're looking at something like this:
Back Breaker
Crushing Blow
Staggering Blow
Heavy Blow
Bull's Strike
Frenzy(or another IAS)
Healing Signet
Ressurection Signet
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